Codemasters’ recent acquisition of Slightly Mad Studios, the Project Cars makers, should be evidence of that. This year’s offerings mean motorsports fans can feel confident that their demands have the attention of the studios and publishers, who are happy to serve up more titles in the genre. But, when even a marginal competitor like WRC 8 can break through with a standout performance at the same time, then you’re talking about a landmark year.
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When, in that same year, heavy hitters like Codemasters drop all three of their racing series - including F1 2019, which featured Formula 2 in all modes for the first time, on a nine-month development schedule - it’s a great year for fans. When a labor of love like NASCAR Heat 4 becomes the anchor for a major esports series, it’s a good year for fans. “It was just this instant feeling of understanding the car,” Gomes said. “The first ride or the second one, it was perfect for them there’s no fake dynamics, they could do real driving techniques inside of our game.” That wasn’t the case with WRC’s predecessors. “They were the kind of players who are used to your Project Cars, to rally racing simulation games, they understood instantly,” Gomes said. WRC 8’s makers, working with an extra year of development time, had the guts to remake the cars’ handling, to refine the aerodynamics and surface physics to create a tougher, more demanding racer, something that projects a sense that it is worth your time.Īnd KT Racing’s confidence that they were doing the right thing was borne out in their first play tests, said Benoit Gomes, WRC 8’s lead level designer. Nor was it just the historical fleet of cars (29 in all) or - critically for races run in the elements - weather that now changes mid-stage. It isn’t just the robust career mode, whose emphasis on team development and personnel management can’t be found in any other racing game. When I finally did, what I found didn’t look like WRC at all.
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A code slid under my door one week and I said I’d get around to it.
Dirt Rally 2.0 had launched seven months before, and under KT Racing (a department of Paris-based Kylotonn) the series had been known as a serviceable, no-frills and even arcade-like presentation of the World Rally Championship. In a banner year for motorsports video games, KT Racing’s lightly regarded WRC series stands out as the best example of a genre undergoing a renaissance.Īt the time it launched in early September, little was expected from WRC 8.